WIND
4Toon Harpie Lady
Archetype:
Toon
ATK:
1300
DEF:
1400
View:
4741
Cannot attack the turn it is Summoned. If you control "Toon World": You can Special Summon this card from your hand, then, if you control another Toon monster, you can destroy 1 Spell/Trap your opponent controls. You can only use this effect of "Toon Harpie Lady" once per turn. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly.
Toon Harpie Lady — Power Evaluation
Final Score: 44 ± 6 · Confidence: Medium
- Intrinsic: 43 · Deck: 45 · Meta: provisional
- Primary role: Board breaker / Going-second · Secondary: Utility
Why it scores here
Toon Harpie Lady is a Level 4 body that is hand-Special-Summoned only while Toon World is face-up and another Toon is present, and its one interaction is a once-per-turn destroy of a single opposing Spell/Trap, which is card-neutral. Its 1300 ATK and Toon identity earn nothing by themselves; the score comes from the 368-deck Toon sample, where it is consistently run at 1.56 copies, and from its Level 4 material value. Combo evidence is thin: it appears in 4 recorded boards, none tagged as starter, searched, material or payoff, with an average power index of 40.5, so its conversion is modest.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Hand-summonable only with Toon World face-up, but 97% of its 368 decks pair it with Toon Table of Contents and it has no recorded starter or searched role (observed: 368 decks; inferred route via Toon World). |
| Combo & Conversion | 30 | Four recorded boards with an average power index of 40.5, starterCount 1, and zero board, disruption or end-board contribution (observed: 4 combos). |
| Resource Economy | 35 | The S/T destroy is a 1-for-1 and the hand-summon is a free body, with netCardAdvantage 0 in every example (verified from card text; observed from combo examples). |
| Effect & Interaction | 40 | Destroys one opposing Spell/Trap once per turn, conditional on another Toon monster, with no negation or hand-trap reach (verified from card text). |
| Material Utility | 50 | Level 4 WIND Winged Beast Toon; the body still provides Level 4 material when its effects are negated, and the guides cite Rank 4 XYZ Toon lines (verified from card text; observed from guide snippet). |
| Resilience & Flexibility | 35 | Its effects need Toon World and a second Toon, the destroy is once per turn, and it cannot attack the turn it is Summoned (verified from card text; inferred resilience). |
| Deck-Building Efficiency | 45 | Runs as a single copy in a Toon-locked shell with no garnet beyond the Toon package, which is cheap for the deck it belongs to (observed: copies per deck avg 1.56; inferred). |
Calculation
Weight profile: 0.7 Board breaker / Going-second + 0.3 Utility. Intrinsic ≈ 43, Deck ≈ 45, Meta = provisional. Modifiers: Self-locking restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck (meta unknown; Deck includes modifiers)
Strengths
- Hand-summonable Level 4 body that brings a free board presence when Toon World is out
- Once-per-turn Spell/Trap destroy answers set backrow
- Runs in 97% of Toon decks alongside Toon Table of Contents
- Level 4 material value survives effect negation
Weaknesses
- Requires Toon World face-up and another Toon monster for its key effects
- Cannot attack the turn it is Summoned
- Destroy is 1-for-1 and only hits Spell/Traps
- No recorded starter, searcher or payoff role; combo power index is modest
Counters / choke points
- Ash Blossom & Joyous Spring and other hand-trap negations shut off the hand-summon
- Destroying Toon World or removing Toon monsters from the field turns off both effects
- Board-wide Spell/Trap removal or negation makes the once-per-turn destroy a weak trade
Best use
Going-second Toon body that clears one backrow card when Toon World and another Toon are on the field. Decks: Toon. Suggested copies: 1.
Evidence & gaps
- Verified: Level 4 WIND Winged Beast Toon, 1300 ATK / 1400 DEF (card text); Hand Special Summon requires Toon World; destroys one opposing Spell/Trap when another Toon is controlled; once per turn (card text); Cannot attack the turn it is Summoned; direct attack needs Toon World and no opposing Toon monsters (card text)
- Observed: Appears in 368 recent decks, 186 of them in the main Toon archetype (decks evidence); Copies per deck average 1.56, with 218 decks running one copy (decks evidence); Appears in 4 recorded boards, average power index 40.5, zero end-board or payoff contribution (combos evidence); Guides place it in Toon core and an XYZ Toon Rank 4 build (guides evidence)
- Inferred: Its primary role is a going-second board breaker, since the backrow destroy is its main interaction; The hand-summon gives a live body in Toon World openers, which is what the 97% partner rate suggests; Practical use is limited by the Toon World and second-Toon requirements, so its power ceiling is low
- Data gaps: no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard rows); inclusion % inferred from the deck sample only no role tags on combo boards; starter role, searched-for role, material role and payoff role are all zero Toon World text and its status in each format are not in the evidence pack






